Stonemarch Expeditions

Adventures in Fendelar - Session 8 - 10 Quick Recap

Due to time constraints, laziness, other games, and other happenings, the session summaries for the past three sessions were not typed. This is a bulleted list of the basic things that happened each session! Please do edit if I missed something.

Session VIII – Catherine’s Gaze

  • The party goes back upstairs to recover after fighting giant constrictors
  • After recovery, they dive back down and go straight to the main chambers.
  • A giant bone serpent and the party clash. The serpent was a spellcaster that was able to shoot lighting from it’s jaws.
  • The medusa and the party engage in combat. Everyone averts their gaze throughout.
  • She uses her staff, which appears to attack with the breath of a mighty white dragon.
  • Varus and Valerie both turn to stone during the fight.
  • They defeat the medusa. Woo!
  • Raphiel comes downstairs, and revivifies the petrified party members in exchange for a nondescript favor. He mentioned demon slaying.
  • Varus, Valerie, and the rest of Val’s party are turned flesh again.
  • Raphiel fixes the other party’s boat and sends them on their way.
  • The party sets off on the foldable boat, Raphiel requesting to stay at the temple for longer.
  • They deliver the staff to Theomon.
  • They trade three uniquely colored scrolls with Theomon in exchange for the boat.
  • They leave, Theomon packs his tower into a backpack and heads north.
  • Upon arriving in Willowden, they all buy horses.

Session IX – Frikka and the Mages

  • The party agrees to use the anti-petrification concoction to revivify Robin.
  • They head to the goblin hideout.
  • Inside the hideout, an unknown force pokes and prods into the adventurer’s minds.
  • They search around for the source, and chase a one-eyed fiendish creature.
  • Cornered, the one-eyed human abomination introduces himself as Frikka. The party identifies him as a Nothic.
  • He tries to save himself by inspiring intrigue in the party, claiming to know what happened to Mishanna when she was abandoned as a baby.
  • Frikka agrees to let the party take Robin from the cavern, so long as they leave the goblin corpses for him to continue feasting on.
  • Frikka also tries to turn the party against each other, revealing a darker subplot to Leona’s backstory.
  • The party turns Robin back to flesh, and she clarifies their story: The party learns that Wendel, Robin, and Frikka were all a part of the mage’s circle, and they tried to access locked knowledge hidden in a tower in Alendius. They were caught, and managed to run away – but Robin was turned to stone in the process. She also says that it wasn’t the first time Wendel had wronged the circle.
  • When they leave the cavern, Robin requests that she travels eastward to Hillford to escape. She claims reuniting with Wendel wouldn’t be ideal. The party agrees and lets her go.
  • They make it back to Hillford, and catch up with Collin, who had picked up a job at the Sleeping Bear tavern.
  • Collin reveals that there was a breakout in the jail, and the party finds that Wendel managed to escape with a woman (fortunately not matching robin’s description. There is a reward for his live capture.
  • The party decides “Fuck Wendel” and choose to carry out their own free adventure instead.
  • They discuss the idea of possibly obtaining a home base in the future.

Session X – The Carrying Crystal

  • Varus splits off from the party. (For convenience)
  • Seeking to quench Leona’s thirst for a pseudodragon companion, the party sets off to explore the Arcane Spires.
  • They head north, and it’s fairly uneventful. Of course, Theomon’s tower is no longer there as they pass.
  • Across the river, they spot an organized camp of a couple dozen people in red uniforms.
  • They identify them as members of the Red Faction, an otherwise unknown organization that Leona recognizes.
  • They approach and camp with them, making brief friendships and breaking bread with the soldiers.
  • They tell the party that they’re setting the foundation of a new village/town to be run by a lordling named Percy Walsh.
  • In the night, a couple of the faction members disappear from their scouting position in the woods.
  • The party leaves the search effort to the faction and their wizard, not wanting to get tied up in another storyline.
  • They head into the arcane spires foothills, noting the strange magical phenomenon that happens there. Mishanna thinks it is perfectly normal.
  • They find Mishanna’s old “lair” under a cliffside and sleep there for the night.
  • They explore into the arcane spires further, and find a cavern. They investigate it to see if it’s possible to camp inside.
  • They dive fairly deep into the ground, this cavern leading them to a fairly open space with a pool of water, cliffside, waterfall, and a large underground river. They see a light at the bottom of the waterfall from under the water, so they lower themselves down (Ramsey being the least careful of the group.)
  • The water in this cavern all seems fairly warm, as if from a hot spring or geyser.
  • They find there is a hook-shaped cavern that curves back upward in the warm, deep pool under the waterfall. This is where the light comes from.
  • Ramsey and Leona dive in to investigate, hearing a strange lullaby melody.
  • They hook upwards into a small crystal cavern submerged in the water, spotting a scaly egg nestled in the bed of crystal.
  • The egg and the surrounding water was cold compared to the warm spring water.
  • They identify the egg to be a red dragon egg, and high-tail it back out of the cavern.
  • The egg warms up, and they make it back to Mishanna’s tiny lair without being dissected by giant scorpions (Formerly a bulette that was too powerful for them to kill.)

Hooray!

View
Adventures in Fendelar - Session VII
Rejuvination from Shadow

Note – Most of the summary has been typed via phone. So it may be breif/incorrect, and since I’m writing this so late I may be missing important details

The party rests up, and they get brought a meal from Theomon. He says that he will be ready to remove the curse from Ramsey fairly shortly, just needing to gather the materials for writing the scroll.

Previously, as the party slept, Ramsey had a dream exemplifying the protests of the mouthless man, simply asking “Why?” and pointing out that he has done nothing to put Ramsey in harm. Ramsey explains that the mouthless man has no say over what happens, and that he hadn’t asked for any of this. Looking away, the mouthless man says “So be it.”

Reasonably concerned, ramsey decides to pull the party aside and explain to them what he saw, so they could discuss what to do. The party decides to try and draw out the mouthless man, Ramsey allowing him to take over his body. They do this, and he takes over.

After a long discussion, a few things are revealed. The mouthless man claims to go by Raphiel, and says he has learned a lot about who he is through using Ramsey as a host. He says the party should fear his power, and that he must control it.

He suggests that instead of completely removing him from Ramsey’s body, they should let him take over in time, so Ramsey can gain further power from the backseat. Or, they can find another vessel for him to take over. He suggests taking Bornuk the skeleton, but the party likes him. They suggest the skeletal minotaur, and he agrees.

The party agrees to keep Raphiel in Ramsey for now, but they accept the scroll from Theomon (who seems slightly irritated they would trust the word of Raphiel.) Theomon does leave them with the prepared ingredients to revive someone from petrification, minus the necessary basilisk blood. They then decide to head back, in hopes to dispatch the medusa.

They go across the lake once more, and arrive at the temple to find that there is another boat there with an adventuring party sigil. Angry, Mishanna punches a hole in the boat to make it sink, and when the party goes inside they’re even angrier to find a fully dead Bornuk the skeleton.

They go to check on the water serpant in the bathhouse, and instead of finding the serpant, they find an invisible person putting a knife to Mishanna’s throat. She freaks out, basically, and releases herself unharmed, while the rest of the party tracks down this invisible person and corners them.

The invisible person then surrenders, becoming visible, and reveals herself to be one of the other adventurers. She introduces herself as Valerie, and she seems very rogueish in nature. After calming the party down and listing her reason for behaving hostile, she agrees to help the party against the Medusa. After all, the rest of her party was turned to stone by the medusa.

As the party speaks with Valerie, they hear a mourning minotaur in the hallway. Ramsey gets a thought in his head. “I hear the beast, bring me to it.” After discussing for a while, they swing open the door and the Minotaur is right there. Ramsey loses control over his body as this swirling vortex of smoke coils out from his hand and around the minotaur.
After some smoky, bubbly theatrics, Raphiel took a new form, mouth in tact, seeming fairly sage-like. The party asks him if he will help out with the Medusa, and he says he will be around if they get in too much trouble- otherwise no.

They head downstairs, finding snakes coiled and gathered about more commonly as they descend, and they enter into a large room with pillars; there wings of the large room to the left and right. Those wings contain statues and altars of the ancient gods of the elements, but their heads had been destroyed. The whole room has a balcony circling around it.

As they explore, the party finds that a huge snake drops down from the balcony, and they have a fight with the giant constrictors. With the help of Valerie, they make it out alive, but they are thoroughly beaten up.

To be continued in Session VIII

View
Adventures in Fendelar - Session VI
Ogres and Things

After a good rest and obscure dreams, The adventurers awoke and prepared for the exploration of the temple filled with undead. They approached the first room and a very curious Wood Elf and Genasi decided to start talking to a sword, that surprisingly spoke in return. The sword, and her ball and chain counterpart, struck up a very odd exchange of words consisting of get out and leave us alone.

The ball and chain as well as the sword happened to be hosting a pair of souls from two women that were apparently imprisoned in the temple where they would stay, literally, until the end of their days. Due to the curiosity of the deranged elf, Varus and Elemental tempest cleric Ramsey, the party ended up in an altercation with the ghosts of the women which had their souls put to rest at last.

After collecting a few new items, the party continued on its way in search of the staff. They traveled down a corridor leading to what seemed to be nothing more than a bathhouse, where they stumbled upon a very surprised skeleton who was soaking its bones. He was then interrupted by a volley of arrows and a giant dragonborn fist of death from Mishanna; the foreboding dragonborn monk was evident in its demise. In an adjoining room there was another bathing tub. However this one seemed to be host to a serpent like elemental that was quite fond of Ramsey.

Deciding to leave the creature to its leisure the adventurers plunged forward into an unknown abyss of death. Leona, the blade dancing half elf, and Ramsey noticed a fountain of potential potable water and thought a drink would be nice after their previous encounter. The two of them moved hastily toward the fountain only to be ambushed by a slime trap. Leona nimbly dodged the slime at the same time Ramsey was completely enveloped. Leona, Mishanna, and Varus attacked the slime with intense ferocity as Ramsey was being digested to death. Finally slaying the creature, Ramsey’s seemingly lifeless body fell to the floor in a puddle of slime. as his comrades approached what was almost certain to be the corpse of Ramsey, he stood up, eyes ablaze and glowing a light iridescent blue, much brighter than his normal eyecolor. In response, Leona quickly ran over and healed Ramsey. Blinking and shaking his head as if he was merely lost in a daydream Ramsey’s eyes returned to normal.

Deciding to take another break to recover from the events the party barricaded themselves in a room filled with cots, chests, and broken mirrors. Once they were ready to depart the paranoid hermit launched an arrow down the hallway only to hit something in the darkness.
Barely a moment later a squad of skeletons charged towards them. quickly dispatching the group of skeletons outside of a closed door, the party was given no opportunity to collect their wits as an undead ogre slammed menacingly through the closed door. After the ogre was disarmed by a flick of the wrist from Varus, the party quickly took care of Undead Menace and his smaller zombie comrades.

While scrounging for any valuables from the skirmish, Leona stumbles upon a very frightened bearded Skeleton, later to be known as Bornuk. The Adventurers decided to take the mute skeleton to the room they had just rested in to ask him some questions. with the help of a inkwell and paper, the party receives many answers to their curiosities from Bornuk.

Now that they knew they were in the Fifth Temple of the Ancients, and that the staff they were looking for was in the basement. They could start collaborating and come up with a plan of attack. After going through all the details of the staff belonging to a woman named Catherine locked in the basement. They are led to believe that Catherine was overwhelmed by the staffs power transforming her into what the party believes to be a medusa. With this newly deiscovered information the adventurers agree to head back to receive aid and advice from Theomon on how to engage the medusa in the safest, and most effective way possible.

After debating with Theomon on routes to be taken in the upcoming Battle for the Staff. Theomon mentions that in addition to the party staying the night, he may be able to rid Ramsey of his curse in the morning. They decided to stay, and prepare for departure and next step in the quest to rid Ramsey of the curse mark!

To be continued in Session VII

View
Adventures in Fendelar- Session V
The Dead can Fight

After a long boat ride taking up the rest of the adventurers’ day, they meet with a large cave entrance in a large shoreline cliff, water running into it. There were two pillars built up to support the entrance, and the entrance was mighty in size. Figuring this was the correct place, they row into the entrance as the sun sets.

Varus, weary of the dangers ahead of them, meditates and focuses on the area surrounding the party, gaining a vision into what sort of dangerous creatures lurk within a mile from them. He gets an overwhelming sense that there are undead present.

It quickly gets dark as they proceed further into the cave, and Mishanna lights a torch. They see many more pillars supporting the entrance, and at a point they see a stone platform, that must be for docking. Before they quite reach it, they see a figure raise it’s arm up, like “stop.”

As the party slows the boat, they drift forward and see the figure is (as Varus predicted) an armored skeleton with a crossbow on his back. He motions to the party to stop, as he did prior, and after that, he lowers his arm and points back towards where the party came from.

Leona gets an uneasy feeling as she believes this serves as a warning of sorts, and gets the idea that it could be protecting something – or, it could be warning the party of the danger further ahead. She recognizes the vestments on the skeleton, and it was definitely a holy man or reputable guard for the temple in life. Ramsey figures that they can reason with the skeleton, as it probably still understands common in death.

After a little bit of unorganized shouting at the skeleton, Mishanna decides that diplomacy wasn’t going to get them everywhere, and creates a water whip that flings the skeleton’s bones across the water.

The party tries to park the boat and collect it, and quickly realize that this was going to be a difficult fight, as they are simply hailed on with crossbow bolts. Fortunately, they make it to the shore, and manage to put up a good fight against the skeletons, despite them having a defensible positioning on the entrance.

They find that there is a large set of double doors at the backside of the docking bay, and that it is once again another set of doors that can be barricaded from the outside – although, it’s different from the goblins’ silly rig. This one had thought put behind it, as the bar was hinged to the outer wall.

They venture inside the temple, finding themselves in a parlor area with a door on the backside, and shrines to the left and right of them as they enter the room. One shrine has the nine ancient gods’ symbols on them, while the other (partially destroyed and covered in crumbling wall and rubble) has symbols for the newly awakened gods.

After drawing on the furniture, using dust as their medium, the party proceeds forward to find a hallway that wraps around to the left, and goes straight before landing on a wall to the right. They see a series of double doors lining both sides of the hallway, and decide to go right.

They find a small storage area, and notice it must be a supply corner of sorts, with brooms, buckets and the like. As Varus inspects it, he notices a section of the stone brick wall that has a curved block in it. He pushes it in, and a slab of wall in front of him drops an inch, appearing as a hinged door that can be pushed open from where he stands.

Ramsey investigates the first door directly in front of the supply area, and quickly wishes he hadn’t as he sees zombie movement inside. They spot him, and the mob of them quickly tear down the door before they can do anything. The zombies prove to be extremely resilient to their damage, and the party struggles to take them down. As they eliminate them, entering into a large mess hall of sorts, they see a back entrance to the room, and a skeleton sneaks out the back.

Moments after they eliminate the threats in the room, a new wave of zombies and skeletons rush up to the backside of the room. A menacing looking undead man wearing glossy black spiked armor approaches the party, and tells them they should have left when they could. Armed with a wicked black khopesh and scimitar, he and his minions engage the party. He gets quickly cut down by a very battle-worn Leona, and the rest of the exhausted party manage to cut down the rest of the undead around them. Varus uses the folding boat as a weapon at one point.

After this, the party drags all the undead into the mess hall. They get a good look at the hearth fireplaces (both having burning coals in them, surprisingly) and nine tapestries illustrating the ancient gods – although a few of them are burned, and some faces burned out intentionally. Including Vaia, Ramsey’s god.

The party takes the seemingly magical Khopesh, and decide that Ramsey should take it. Varus also keeps the glossy black studded leather, but decides not to wear it. They all head back out to the docking area, and barricade the door, resting up as best as they can.

They all share the same foreboding thought: they haven’t even begun their exploration of this place.

To be continued in Session VI

View
Adventures in Fendelar- Session IV
The Dwarf's Tower

The party arrives at the front side of the tower shortly taking note of a cellar-entry portcullis that leads into a dirt wall. They knock on the door, but receive no response. After waiting a little bit, Ramsey forces the door open, and they make their way inside.

The tower had a room to the back, behind a closed door, and a room off to the side with an open archway. It was filled with crates, broken crates, rubble, and useless relics of ages past. Ramsey finds a trapdoor inside one room, as Leona and Varus decide to head upstairs.

The two of them notice tracks leading up the stairs, and stopping abruptly. Varus points out the spot where the tracks stop, but Leona points out that Varus’s arm doesn’t appear to be there anymore! Astonished, he yanks his arm close to his body, and it reappears. They yell for the others. Mishanna quickly leaps up the stairs to join them, and Ramsey follows, decidedly not inspecting the trapdoor.

After some looking around, going up the stairs and not disappearing, they notice a hairline crease in front of them when they’re looking towards the upper stairs. Intrigued, Varus sticks his arm in, and they find it is similar to that of a curtain crease- but the curtain being the mere fabric of reality. (Fancy term for portal, honestly. Much cooler to me though.)

Through the curtains, they could see the tower in more opulent detailing, rising up to a doorway. They all proceed inward cautiously, and enter in through the door. They decide that it would be wise if Collin stayed outside, and he agrees.

In the room, they notice very ornate decor, lit braziers across the room, a workbench with a tall stool, and tools seemingly scattered about, and a blue orb of light enveloped by a swirling cylinder of magical letters and symbols in the center of the room. They see another staircase up, and in front of it stands a large figure, mechanic and metal in nature, with a dangerous looking face, and bloodied gauntlets.

They proceed forward, triggering a gentle alarm spell in the doorway. As they go up the stairs, the mechanical guardian figure’s eyes glow, and it’s head turns to follow them.

At the top of the stairs, Leona reaches out to open a door, but it opens before she can get there. They enter into a round room with shelves on either side, parlor furniture in the middle of the room, and a desk with a bearded dwarven man sitting behind it- posed elegantly in front of a window, with what looks like the cosmos behind the glass.

He asks the party to make themselves comfortable, and introduces himself as Theomon. They discuss the situation at hand with Theomon, who handles it quite well, despite being a very serious dwarf. The party becomes momentarily distracted with a black pseudodragon named Simon as well.

Mishanna points out the curse to Theomon, and he does his best to decipher what it is. He believes it to be a demon marking, but determines that if it was a full scale mark of a demon, Ramsey wouldn’t be alive to speak with him. He justifies this claiming that perhaps the mark wasn’t created by a demon. He tells the party that he would know more, but is more concerned about his griffon.

He tells the party that he would accept payment for the griffon, but as that sums out to about 350 platinum (3,500 gold), they simply cannot. He then offers them a deal, detailing a powerful magic staff that he’s looking for, across the lake from the tower, inside a large temple. If they fetch him the staff, they will be square. In addition, he promises to research Ramsey’s mark.

After much debating, the party decides to take up his offer for this quest, and invite Collin into the tower. As Theomon claps his hands, the room transforms into a quarters room, and the party hangs out and sleeps for the night.

The morning is host to a sorrow-filled moment as the party parts ways with Collin. Before they head out, Theomon hands them a block of wood and a small scroll, telling them to speak the words once the cube is in the water. They leave the tower and do this, and the cube miraculously transforms into a self-rowing rowboat of sorts.

(Guys, I can’t remember the command word. I didn’t write it down. D:)

They row out into the lake, which slowly covers them in a light, non-magical mist. They notice a splashing sound, and find a trail of smoke creeping up towards the boat. Varus casts hunter’s mark, arriving at the odd conclusion that the spell re-targets to Ramsey. In a moment of realization and fear, the mouthless man appears before them all at the front of the boat. Angry, Varus yells at him, asking him why he’s a part of Ramsey.

He answers, “Because, I find him a suitable host.”

They have a tension-filled conversation with the mouthless man, and ask him many questions. They don’t get any useful results. It appears as he is unsure of who he is, why he is there, but wanted to inform the Party that he has always been there, putting them all at reasonable unease. They can’t determine whether or not he is being entirely truthful, although he is thoroughly convincing.

He then says, “Oh, oh no. This is no time for conversation,” and attempts to dive into Ramsey, who resists. The party becomes surrounded by hostile merfolk, and have a fight with around a dozen of them. They try leaping out of water to drown them, stabbing them with spears, and they even target the mouthless man, who had somehow doubled in size. When they do, he explodes and disappears in yet another horrific way, and then a hulking Merrow punches the boat out of the water and flips it over, posing a menace with vicious claws and a chained harpoon. The party is victorious, narrowly losing Mishanna.

They flip the boat back over, catch their breath, and continue rowing towards their destination.

To be continued in Session V

View
Adventures in Fendelar- Session III
Road Trip to Alendius

Note: Session was planned to be skipped. Then plans changed. In hype confusion, we played without Dylan present for the session.

Heading out of the woods, the party finds themselves camping out in a clearing near the roadside. They debate on the best arrangement for camping, and what to do with Wendel, but he seems compliant enough to simply remain tied to a tree.

The party watches throughout the night, and during Mishanna’s portion of the watch, she sees a glowing figure on horseback heading down the road at a fast pace. Another light followed him. She wakes the rest of the party, and they try to slow the man making haste.

The party notices him carrying something wrapped in a cloth under his arm, and his path was lit by a lantern on the end of a pike.

He whizzes past, and what appeared to be one light was actually three lamps of guardsmen, and an additional lamp from a well dressed aristocrat- all of whom were also on horseback, taking chase after the first man. The party tries to halt the guards, who just speed past. However, the aristocrat, identifying himself as Dean Domingo stops and converses with the party.

He explains that the man they were chasing is known as “Jean Valgean,” meaning that this man is a criminal that has stolen from the rich before, but has never been caught or properly identified. He tells the party he deals in artifacts, and this man had stolen a valuable mask from his collection.

After a little more chatter, Dean heads back to Willowden, and the party decides to pack up camp and continue to the town, as it was approaching dawn anyhow.

When they approach the edge of town, a couple of town guards ask the party about Wendel, being that he is an obvious prisoner of theirs. Knowing that they can’t simply tug him along everywhere, especially in town, they turn him in to the local guard, much at his displeasure.

The party runs a few errands in town, dropping off their goblin ears, selling some loot they had earned, and pick up some potions from a kind old lady running an apothecary. She tells the party that if they see someone named Charlemange from Lordlake, they should send her the woman’s greetings. Leona remembers that Charlemange practices magic, and the party considers her for possibly knowing about Ramsey’s curse.

When they deliver Collin his things, he is overjoyed, and pays the party what he can in gold. The party then suggests traveling with him to Alendius, and ask if he can potentially introduce them to someone that may know about the curse. He promises that he will try.

They set out that day, and as they make camp, Mishanna has yet another interesting watch, as she spots a Unicorn wandering in the woods. She however notices another creature stalking the Unicorn. She wakes the party up, and then when she comes back over the hill, she screams at the unicorn to run away. It does, and a Griffon flies out of the trees, does a circle or two, and then flies at the party in open hostility.

The party dismantles the threat of the Griffon with ease, but as they inspect the corpse, a strange gnomish man through out of the woods, exclaiming “No! No! No!” as he hurtles toward the party. He explains that the Griffon belonged to his master, and that they were trying to conduct research and required capture of the Unicorn.

In an attempt to patch up the mess they’re in, Varus and Leona venture off following the unicorn tracks, which lead to a halt as the tracks stop and end without a trace. While they do this, the Gnomish man identifies himself as Fix, and asks Mishanna who everyone else in their company is. Thinking nothing of it, she lists off the party (including Collin,) and he takes out a scroll, murmurs, and the writing disappears.

Mishanna assumes he sent word to his Master, and her assumptions are confirmed when he suggests strongly that they meet with him at a tower up the road. As the party re-forms, they agree to head out to the tower the following day. Fix disappears into the woods.

They travel all day the next day, the road following the shore of a lake somewhat closely. Then, as they find it suitably dark to make camp, they notice a peninsula heading into the lake, with a fairly ruined and abandoned looking tower at the end of it.

As the fill Collin into the details of what happened the night prior (Since he slept through it all,) he is overcome with shock. But, as the party describes who they are going to see, Collin confirms they are going to meet someone named Theomon, and he knows this man to be the former grandmaster of the Mage Circle in Alendius- this man being who Collin would have tried referring to when they reached the Mage Circle.

Unsure of what sort of giant mess they’ve gotten themselves into, they approach the tower in the twilight.

To be continued in Session IV

View
Adventures in Fendelar- Session II
The Cursed Mark

After taking a short rest, the party decides to plunge deeper into the cavern. They encounter a rather well hidden goblin in an alcove high above them who then reveals their position to anyone listening before attacking. Mishanna, in an act of terrifying grace, pole-vaults into the alcove of the goblin. Killing him with one well-placed blow to the head, and tumbles out of view of the rest of her party.

The confused party still hearing the sounds of a scuffle within the alcove and the splashing of water ahead of them move forward into the largest room within the cave system yet. A goblin attempts to reach them through a small river but Varus ends his life swiftly with a single arrow. They all spot the outline of a suspicious man in the next room highlighted by the glow of a torch. However, their attention is pulled away from this mystery man as a goblin suddenly appears running out of a narrow passageway to their right, Mishanna close on his heels.

The Goblin reaches what the party thought to be just shadows a couple seconds ago but quickly realize to be well hidden wolves. He mounts a wolf and leaps at Leona. She is then flanked and attacked by yet another hidden wolf. The party leaps to her defense, and with a fair amount of trouble and luck they manage to finish off the wolves and their rider.

Just as they are catching their breaths after the fight they hear a loud booming voice coming from behind the door to the room of the shadowy man. He warns them to turn back or die but undaunted the party ignores his warnings, believing them to be merely empty threats, and they attempt to break the door down. They all fail to kick the door down in what was truly a spectacle to behold and Leona decides their best bet is to burn the door down. Not having a better idea, the party douses the door in crappy alcohol and Mishanna lights it with her torch.

As the door is burning the party hears a crash like the shattering of glass from behind the door and notice a strange grey slime-like substance start to float downriver. Varus shoots an arrow at it but it doesn’t react as it merely floats seemingly harmlessly downriver and out of sight. The party turns yet again to the door and are finally able to break it down in its weakened state and rush into the room to find a disheveled looking robed man sitting cross-legged in the corner. They try to pump him for information but get nothing but flimsy denials of any wrong doing.

Before they can interrogate him further, he stands, and he provokes Mishanna, causing her to shove the man with her quarterstaff… and he disappears from sight as if he had been an illusion all along. The river starts to ominously bubble. Varus, true to form, launches an arrow at one, thoroughly destroying the bubble and its entire bubble family. However, while it was an impressive shot, it fails to quell the rising fury of the river. While everyone is distracted by the river Leona looks around, not convinced that the man had been an illusion, and spots a strange bending of the light in the doorway. She and Varus rush from the room leaving the other two behind to chase down the culprit. As they leave, swords rise from the river and launch themselves at Mishanna and Ramsey.

Ramsey lashes out at the swords with his Warhammer scoring a hit on one before being descended upon and stabbed twice through his armor by the magical blades. Bleeding out and in dire straits he falls to the ground unable to fight any longer. Mishanna alone in her fight against the floating swords lashes out madly with her staff, missing wildly but as she follows up with her unarmed strike she manages to reach out and snatch a blade out of the air by its hilt. Unsure what to do with it and with Ramsey looking paler by the second, she throws the sword from her. She hears a satisfying crunch as it hits the stone a ways away and kneels beside Ramsey. She remembers just in time that he had a healing potion in his pouch and uses it to revive him.

Leona and Varus, oblivious to their fellow party member’s plights rush down the mysterious robbed man. Leona reaches him first and tackles him to the ground but is unable to keep a hold of him. Unable to see him now, but not undaunted she rushes forward and swings her swords wildly around her in the general area she believed he must be running. She scores a minor hit and notices blood spatter on the floor. Varus attempts to shoot an arrow at him, but being that he is still invisible it is rather hard and he misses. However as the arrow flies past him the robed man suddenly becomes visible and runs back down the cavern where they had fought the bugbear. Leona gives chase and Varus has the brilliant idea to run down the hallway that lead up to the alcove Mishanna had pole-vaulted into to get a better vantage point. He strings an arrow and lets it fly watching with satisfaction as it thuds dully into their enemy’s shoulder. Leona too takes her bow and lands a hit as he’s fleeing demanding that he surrender and dispel whatever it was that he cast in the previous room. He surrenders, calling off a wolf that appeared from the shadows as Leona binds him. Varus rushes back to help the rest of the party, the sounds of metal on metal enough to alert him to their danger.

Ramsey gets shakily to his feet and heals himself as Mishanna yet again reaches out and miraculously catches a blade. She swings the captured blade at another and hits it causing it to fall harmlessly to the ground bent at a useless angle. Ramsey in thanks heals Mishanna as well before taking up his war-hammer. He’s about to swing at a blade as an arrow flies from beyond the door way and hits the blade causing the magic around it to fizzle out and die. The blade in Mishanna’s hand attempts to attack Varus but he narrowly dodges out of the way and she throws the sword to the ground finally ending the fight.

The party finishes interrogating the now bound man and find that his name is Wendel and that he was the apparent reason the goblins were so organized. He had enlisted their help to steal from the mage’s circle couriers that would travel the road nearby, however he tried to minimize their more dangerous activities. When the party asked why he explained that his beloved Robin had been turned to stone by unknown causes and had been hoping that something he could steal from the mages circle would help cure her. When asked about the man in bonds they had found earlier, Wendel seemed confused and claimed he had no knowledge of a man being held here. After searching the room and finding Collin’s things as well as a couple of items for the party, they decide to bring Wendel back to the man in chains to try to get him to tell the truth.

Ramsey is kind enough to unbind the mystery man and as he stands the party deliberates over freeing him from his bindings further. Wendel makes almost no sense as Leona tries to interrogate him further on the dark haired man, as he claims to not see him. The dark haired man does not fight as Ramsey unshackles his mouth to reveal a disturbing lack of one altogether. Confused on what this man could be and whether to unshackle him further the party hesitates as he holds his arms out to be unlocked. Wendel responds by going into a strange fit, his eyes going completely white. Ramsey takes the last of the shackles off. The party waits in a nervous silence for something to happen and are relieved when the man simply holds out a hand to Ramsey. Ramsey clasps hands with him letting out a short gasp as pain shoots up his arm. The man lets his hand go to reveal a strange new marking with ominous black veins leading to it. Mishanna recognizes the marking as a curse and lashes out at the man hitting him squarely in the head with her staff. They watch horrified as he simply turns to look at her before melting into the ground.

After our mystery man makes his exit Wendel calms, his eyes return to their normal color, and the party panics over what just happened to their cleric. While Ramsey feels fine the strange marking leaves a bad feeling in the pit of everyone’s stomach. Hoping for answers they ask Wendel if perhaps he knew what was going on and all he could explain was that his love Robin had been talking about a similar marking before she was turned to stone. With this new even more dire news the party decides to help Wendel find a cure for his girlfriend, now having a stake in finding a cure as well.

And, of course, they retrieve Collin’s freight and haul it by wheelbarrow through the woods, prisoner in tow.

To be continued in Session III

View
Adventures in Fendelar- Session I
The Goblin Problem

Meet the Party!

Varus, the strange wood-elf Ranger
Mishanna, the copper dragonborn Monk
Leona, the dual-bladed half-elf Ranger
Ramsey, the water genasi Tempest Cleric

The story unfolds as the party sits in a leathery booth in a tavern. Their eyes fix on a banjo-playing halfing sitting on stage, melancholy over his lack of a fanbase. Ramsey and Leona walk over to the poor man and find he is a very awkward halfling messenger, that was recently robbed of packages he had to deliver.

As the party assures the halfling- whom introduced himself as Collin- that they can get his stuff back, Varus was at the bar, sniffing and observing a well-armed dwarf. After the party avoids confrontation from the serious dwarf with a glass eye, they accept this quest.

Collin details that the ones that stole his packages were goblin wolf-riders, and that he was unharmed and they only had interest in the contents of his cart. He asks the party to make haste, as he’s unsure of how the recipient of his delivery will take being late or arriving with nothing.

The next morning as the party gathers, they notice Collin has leather armor and a halberd strapped to his back. Confused and a bit off-put, Varus and Leona go after him, where they learn that goblin ears can be sold for 5 silver a piece.

They make their way down the road, with Ramsey and Mishanna taking the front of the group as bait for any possible goblin bandits. Instead of encountering them, they find dry patch of blood on the road, and drippings leading into the woods. As they follow the trail, they come across wolf tracks, and head deeper into the woods before making camp for the night.

The following morning, they hear a goblin ruckus, and find three goblins trying to hang a dead goblin from a tree. They attack and dismantle the goblins fairly quickly. As they loot, Ramsey notices a cave entrance in the nearby cliffside, and they’re fairly certain this is the goblins’ lair.

As the party carefully sieges the lair entrance from the goblins on guard (Avoiding a clever log trap and pitfalls,) they realize that the goblins aren’t smart enough for tactics like these, and they must be working together or for someone with greater intelligence.

They make their way inside, and manage to take down two goblins fighting over cards. Leona and Ramsey manage to avoid conflict from a large wolf using a rabbit haunch.

Further in that direction, they find a room furnished with a bed, chest, and desk. The desk is littered with papers and writing utensils, as well as a journal. Ramsey finds a golden locket and a series of love-letters tucked away under the mattress of the bed, and as the party investigates the chest, they find it to be locked and trapped with acid.

The party goes down the other side of the cave, finding a bugbear guarding a prison cell. It was a tough fight, and it caught the attention of a wolf further in the cave. But afterward, they find a man tied up, hands behind his back, and an iron mouth guard locked around his jaw. They all agree that they should eliminate the rest of the threats in the cave before unlocking him.

To be continued in Session II

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.