Meet the Party!
The story unfolds as the party sits in a leathery booth in a tavern. Their eyes fix on a banjo-playing halfing sitting on stage, melancholy over his lack of a fanbase. Ramsey and Leona walk over to the poor man and find he is a very awkward halfling messenger, that was recently robbed of packages he had to deliver.
As the party assures the halfling- whom introduced himself as Collin- that they can get his stuff back, Varus was at the bar, sniffing and observing a well-armed dwarf. After the party avoids confrontation from the serious dwarf with a glass eye, they accept this quest.
Collin details that the ones that stole his packages were goblin wolf-riders, and that he was unharmed and they only had interest in the contents of his cart. He asks the party to make haste, as he’s unsure of how the recipient of his delivery will take being late or arriving with nothing.
The next morning as the party gathers, they notice Collin has leather armor and a halberd strapped to his back. Confused and a bit off-put, Varus and Leona go after him, where they learn that goblin ears can be sold for 5 silver a piece.
They make their way down the road, with Ramsey and Mishanna taking the front of the group as bait for any possible goblin bandits. Instead of encountering them, they find dry patch of blood on the road, and drippings leading into the woods. As they follow the trail, they come across wolf tracks, and head deeper into the woods before making camp for the night.
The following morning, they hear a goblin ruckus, and find three goblins trying to hang a dead goblin from a tree. They attack and dismantle the goblins fairly quickly. As they loot, Ramsey notices a cave entrance in the nearby cliffside, and they’re fairly certain this is the goblins’ lair.
As the party carefully sieges the lair entrance from the goblins on guard (Avoiding a clever log trap and pitfalls,) they realize that the goblins aren’t smart enough for tactics like these, and they must be working together or for someone with greater intelligence.
They make their way inside, and manage to take down two goblins fighting over cards. Leona and Ramsey manage to avoid conflict from a large wolf using a rabbit haunch.
Further in that direction, they find a room furnished with a bed, chest, and desk. The desk is littered with papers and writing utensils, as well as a journal. Ramsey finds a golden locket and a series of love-letters tucked away under the mattress of the bed, and as the party investigates the chest, they find it to be locked and trapped with acid.
The party goes down the other side of the cave, finding a bugbear guarding a prison cell. It was a tough fight, and it caught the attention of a wolf further in the cave. But afterward, they find a man tied up, hands behind his back, and an iron mouth guard locked around his jaw. They all agree that they should eliminate the rest of the threats in the cave before unlocking him.
To be continued in Session II